Gnoll Archer (ranger)


Dagnyr, level 5 Gnoll, Ranger Build: Archer Ranger Fighting Style: Archer Fighting Style Ranger: Prime Shot Background: Eldeen Reaches, Caravan Scout (+2 to Perception)

FINAL ABILITY SCORES Str 14, Con 17, Dex 20, Int 10, Wis 14, Cha 13.

STARTING ABILITY SCORES Str 14, Con 15, Dex 17, Int 10, Wis 13, Cha 13.

AC: 21 Fort: 16 Reflex: 18 Will: 14 HP: 49 Surges: 9 Surge Value: 12

TRAINED SKILLS Nature +9, Stealth +11, Endurance +9, Acrobatics +11, Perception +15

UNTRAINED SKILLS Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +4, Heal +4, History +2, Insight +4, Intimidate +5, Religion +2, Streetwise +3, Thievery +6, Athletics +3

FEATS Level 1: Distant Advantage Level 2: Wilderness Wariness Level 4: Martial Alacrity Feat User Choice: Weapon Expertise (Bow)

POWERS Ranger at-will 1: Fading Strike Ranger at-will 1: Twin Strike Ranger encounter 1: Skirmish Shot Ranger daily 1: Sure Shot Ranger utility 2: Terrain Advantage Ranger encounter 3: Covering Volley Ranger daily 5: Excruciating Shot

ITEMS Magic Khopesh +1, Predator’s Hide Hide Armor +1, Firestorm Arrow +2 (5), Arrows (60), Adventurer’s Kit, Footpads, Grappling Hook, Rebounding Longbow +2


Dagnyr was born into a gnoll tribe in the Eldeen Reaches. His fellow tribe members treated him with disdain because of his relatively small size, his distaste for close-up melee fighting, and his unwillingness to participate in the torture of prisoners. He became adept at dodging off-hand kicks and cuffs; and as he grew older, he spent more and more time alone in the wastes. Eventually he left and did not return.

A few traders deal with the gnoll tribes in the Eldeen Reaches; Dagnyr signed on with one of these for a time as a guard and scout.

Dagnyr prefers to stay in the background in any gathering; he seldom speaks or does anything to draw attention to himself. When working in a group, he will be loyal, but not blindly obedient; if he doesn’t agree with an order, he won’t argue, but he’ll nod and then go off and do whatever he wants. In a confrontation with a party member, he’ll usually just walk away; but the offender might do well to check his bedroll carefully for snakes and scorpions over the next few days. He is wary and suspicious, and doesn’t make friends very easily. He has an un-gnollish dislike for seeing the weak or helpless being tormented, and will usually intervene in such a situation.


Slaves to Freedom KaeZoo